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American Wasteland equals time well wasted
By Sean Villani - WHAM! Gaming
Fri, November 18, 2005


Mr. T would be proud of Spike.


American Wasteland an exercise in re-education
Newest 'Tony Hawk' crashes hard

Give Neversoft credit, they keep gamers coming back to the Tony Hawk franchise; reinventing the wheel once again with third incarnation American Wasteland.

Realistically, the series can now be referred to as a trilogy; Pro Skater the first game set, the Underground series second and low and behold, the trilogy is complete with American Wasteland. As long as Neversoft can keep gamers buying into the hype, they will look for new ways to restructure the concept.

In Wasteland you play a rebellious skateboarded that leaves his home to pursue a skateboarding career in Los Angeles. Gamers are able to choose one of the five generic characters to act as the lead in this adventurous story.

Neversoft uses the same formula in American Wasteland as in previous incarnations; a dope soundtrack, awesome skateboarding environments and entertaining situations to keep fanatics glued to their controller. Purists of the Pro Skater series will be glad to note they are again taken care of with Classic Mode, which allows users to enjoy the traditional Tony Hawk adventures across a number of memorable levels. The main concept in this revival is the Story Mode.

A little disappointed that I couldn’t create a custom character in story mode, I was quickly reminded right from the get go that I was able to fully accessories my character at one of the many clothing, tattoo and skateboarding gear shops on my adventure. I decided to go shirtless with a spiky haircut and cargo shorts. No tattoos - mom would be proud.

The first, of the many, cut scenes begins on the bus ride to Los Angeles where our hero meets a ditzy blonde that makes him understandably annoyed. This acts as a segue to an even better cut scene of my character receiving a cordial ass kicking by local skaters - welcome to Los Angeles. Enter Mindy, the trusty game guide, who recommends some new clothes and a haircut to fit in. And then the more important business of where to go and who to talk to in order to become a skateboarding god.

American Wasteland differs from other Tony Hawk games in that the progression of your skateboarding skill has to be unlocked by completing several missions. At first I was frustrated with this but found later it was very advantageous to not only getting me, as a veteran player reacquainted with the controls but also allowing newbies to understand the Tony Hawk trick system. I found a couple of new trick combos that I would have avoided if it wasn’t for the fact that I had to re-learn them. The “sack tap” and “natas spin” turned out to be a couple of my new favorites, and I slowly began to modify my old trick combos with my newly acquired skills, which inevitably made me a better skateboarder – at least, in the game.

It’s not until you finish the specific Los Angles mission(s) do you realize another objective in this installment of the Tony Hawk series; being introduced to the Skate Ranch. Initially, it’s kind of a dump with a couple vert ramps, but you and all your newly found skater friends are out to build the ultimate skateboarding facility in existence. The park provides the gamer with motivation to complete side tasks that allow for new pieces of the downtown environment to be added to the Skate Ranch. For instance in Los Angeles you destroy a giant dinosaur display to be shipped back to the Ranch to skate on. A gratifying option when you’re unable to complete a story based mission, giving the sense of fulfillment when shifting focus from trying to unlock a new level to obtaining a new object to skate on back at the Ranch.

Each level is connected by a series of tunnels or transitions that allow for you to experience the game in a streaming, a.k.a. non loading environment. I appreciate this and commend Neversoft for what they were trying to achieve. It shows forward thinking and I perceive this technique will be duplicated in many games in the future. I don’t want to rain on anyone’s parade here, but it really is just smoke and mirrors. Essentially my character has replaced the loading bar and when I reach the end of the tunnel the level is ready to be played. Granted it’s much better than watching a coloured bar reach the illustrious 100% mark, but is just as boring nonetheless.

If you’ve enjoyed previous installments of Tony Hawk, this is another solid addition to the series. A definite must for the die-hard fan, and if it’s your first Tony Hawk adventure, this game is probably the largest of them all with tasks that are challenging, but never overwhelming. You’ll no doubt end up a fan, buying into the hype, which is exactly what Neversoft anticipates, until they find yet another way to rejuvenate the franchise.

WHAM! Rating:
8.5 out of 10
ESRB Rating:
T (Teen)
Official Web Site: